HP |
269504 |
MP |
- |
EN |
189487 |
AC |
7569/3491 |
ATK |
3887/1110 |
|
AA |
29209 |
HST |
145% |
|
HP+ |
620 |
MP+ |
- |
EN+ |
219 |
|
STR |
2216 |
STA |
2430 |
AGI |
2686 |
DEX |
2305 |
WIS |
2069 |
INT |
1890 |
CHA |
2516 |
|
POISON |
900 |
MAGIC |
900 |
DISEASE |
900 |
FIRE |
900 |
COLD |
900 |
CORRUPT |
133 |
|
WEIGHT |
63 |
Last Updated: 3/26/2019, 2:37:32 AM
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Biography
Warriors are a pure melee-based, plate-wearing tank class. They are found at the frontlines of battle, going toe-to-toe with their enemies while other party members contribute without suffering enemy wrath. Warriors have slightly more HP and 5% more innate mitigation than any other tank class. The warrior class is extremely gear dependant, requires extensive dedication to obtaining the best augments and staying max'd respective AA - and must trade offensive weapon augments for agro generation methods.
A warrior's only role is to take the beating from various monsters, while holding their attention off of the more lightly-armored, higher damaging group members. While the warrior can perform this role fairly well with the recent addition of the Respite discipline (which generates an obscene amount of endurance regen), they still have hard-coded refresh timers on all agro generation abilities that often cannot keep up with the kill rate of the best groups. The warrior has no spells for regaining health or other utility which makes them very group-dependent, specifically requiring priest-class member. A good warrior is a welcome addition to any hunting party, and the cornerstone of any raid.
Although both paladins and shadow knights are also tanks that wear plate armor and can tank all group content equally or better and have a lot of additional utility, no other class can match the tanking ability of the warrior in regards to sheer damage mitigation for ultimate raid boss fights.